18 SerialDebug.println(
"XXXXXXXXXXXXXXXX BOARD Defined XXXXXXXXXXXXXXXXXXX");
24 pinMode(
BUZZ, OUTPUT);
44 SerialDebug.println(
"POWER_PIN set LOW");
58 SerialDebug.println(
"----------------- PROTO Defined -----------------");
64 pinMode(
BUZZ, OUTPUT);
84 SerialDebug.println(
"POWER_PIN set LOW");
95 SerialDebug.println(
"OOOOOOOOOOOOOOOO No BOARD Defined OOOOOOOOOOOOOOOOOOO");
96 pinMode(
BUZZ, OUTPUT);
98 digitalWrite(
BUZZ, LOW);
112 SerialDebug.printf(
"setBuzzerLight %s\n",onFlag?
"ON":
"OFF");
131 SerialDebug.println(
"solidLight..");
132 digitalWrite(
LED, onOff ? HIGH : LOW);
142 int stepperSteps = (int) (stepperAngle / 0.176);
144 SerialDebug.printf(
"BlinkLed LED=%d, HIGH=%d, LOW=%d, BUZZ=%d, buzzStatus=%d, StepperAngle=%d, Steps=%d\n",
LED, HIGH, LOW,
BUZZ, buzzStatus, stepperAngle, stepperSteps);
151 digitalWrite(
LED, HIGH);
157 digitalWrite(
BUZZ, HIGH);
167 digitalWrite(
LED, LOW);
174 digitalWrite(
BUZZ, LOW);
float getPreferenceFloat_mainModule(int preferenceID)
called to set a preference (which will be an identifier and a string, which can be converted to a num...
#define PREFERENCE_STEPPER_ANGLE_FLOAT_SETTING
boolean getBuzzStatus_StepperModule()
returns the buzzer status
void setup_UIModule()
UIModule
void loop_UIModule()
the main loop()
void setBuzzerLight_UIModule(boolean onFlag)
UI specific actions.
void blinkLED_UIModule()
blink the LED
void solidLightOnOff_UIModule(boolean onOff)
callback for SOLID blinking led